Thin client


A thin client is a lightweight computer that has been optimized for establishing a remote connection with a server-based computing environment. The server does most of the work, which can include launching software programs, crunching numbers, and storing data. This contrasts with a fat client or a conventional personal computer; the former is also intended for working in a client–server model but has significant local processing power, while the latter aims to perform its function mostly locally.

Thin clients occur as components of a broader computing infrastructure, where many clients share their computations with a server or server farm. The server-side infrastructure uses cloud computing software such as hosted shared desktop (HSD) or desktop visualization (VDI). This combination forms what is known as a cloud-based system where desktop resources are centralized at one or more data centre. The benefits of centralization are hardware resource optimization, reduced software maintenance, and improved security.

  • Example of hardware resource optimization: Cabling, busing and I/O can be minimized while idle memory and processing power can be applied to user sessions that most need it.
  • Example of reduced software maintenance: Software patching and operating system (OS) migrations can be applied, tested and activated for all users in one instance to accelerate roll-out and improve administrative efficiency.
  • Example of improved security: Software assets are centralized and easily fire-walled, monitored and protected. Sensitive data is uncompromised in cases of desktop loss or theft.


In using cloud-based architecture, the server takes on the processing load of several client sessions, acting as a host for each endpoint device. The client software is narrowly purposed and lightweight; therefore, only the host server or server farm needs to be secured, rather than securing software installed on every endpoint device (although thin clients may still require basic security and strong authentication to prevent unauthorized access). One of the combined benefits of using cloud architecture with thin client desktops is that critical IT assets are centralized for better utilization of resources. Unused memory, bussing lanes, and processor cores within an individual user session, for example, can be leveraged for other active user sessions.

The simplicity of thin client hardware and software results in a very low total cost of ownership, but some of these initial savings can be offset by the need for a more robust cloud infrastructure required on the server side.


While the server must be robust enough to handle several client sessions at once, thin client hardware requirements are minimal compared to that of a traditional PC desktop. Most thin clients have low energy processors, flash storage, memory, and no moving parts. This reduces the cost and power consumption, making them affordable to own and easy to replace or deploy. Since thin clients consist of fewer hardware components than a traditional desktop PC, they can operate in more hostile environments. And because they typically don’t store critical data locally, risk of theft is minimized because there is little or no user data to be compromised.


Modern thin clients have come a long way to meet the demands of today’s graphical computing needs. New generations of low energy chipset and CPU combinations improve processing power and graphical capabilities. To minimize latency of high resolution video sent across the network, some host software stacks leverage multimedia redirection (MMR) techniques to offload video rendering to the desktop device. Video codecs are often embedded on the thin client to support these various multimedia formats. Other host software stacks makes use of (UDP) in order to accelerate fast changing pixel updates required by modern video content. Thin clients typically support local software agents capable of accepting and decoding UDP.

Some of the more graphically intense use cases, remain a challenge for thin clients. These use cases might include the applications like photo editors, 3D drawing programs, and animation tools. This can be addressed at the host server using dedicated cards, allocation of  (virtual GPU), workstation cards, and hardware acceleration cards. These solutions allow IT administrators to provide power-user performance where it is needed, to a relatively generic endpoint device such as a thin client.


To achieve such simplicity, thin clients sometimes lag behind desktop PCs in terms of extensibility. For example, if a local software utility or set of device drivers are needed in order to support a locally attached peripheral device (e.g. printer, scanner, biometric security device), the thin client operating system may lack the resources needed to fully integrate the required dependencies (although dependencies can sometimes be added if they can be identified). Modern thin clients address this limitation via port mapping or USB redirection software. However, these methods cannot address all use case scenarios. Therefore, it is good practice to perform validation tests of locally attached peripherals in advance to ensure compatibility. Further, in large distributed desktop environments, printers are often networked, negating the need for device drivers on every desktop.

While running local productivity applications goes beyond the normal scope of a thin client, it is sometimes needed in rare use cases. License restrictions that apply to thin clients can sometimes prevent them from supporting these applications. Local storage constraints may also limit the space required to install large applications or application suites.

It is also important to acknowledge that network bandwidth and performance is more critical in any type of cloud-based computing model. IT organizations must ensure that their network can accommodate the number of users that they need to serve. If demand for bandwidth exceeds network limits, it could result in a major loss of end user productivity.

A similar risk exists inside the data center. Servers must be sized correctly in order to deliver adequate performance to end users. In a cloud-based computing model, the servers can also represent a single point of failure risk. If a server fails, end users lose access to all of the resources supported by that server. This risk can be mitigated by building redundancies, fail-over processes, backups, and load balancing utilities into the system. Redundancy provides reliable host availability but it can add cost to smaller user populations that lack scale.

Examples of web thin clients include Chromebooks and Chromeboxes (which run Chrome OS) and phones running Firefox OS.

Chromebooks and Chromeboxes also have the capability of remote desktop using the free Chrome Remote Desktop browser extension, which means, other than being a web thin client, they can also be used as an ultra-thin client (see above) to access PC or Mac applications that do not run on the Chromebook directly. Indeed, they can be used as a web thin client and an ultra-thin-client simultaneously, with the user switching between web browser and PC or Mac application windows with a click.

Chromebooks are also able to store user documents locally – though, with the exception of media files (which have a dedicated player application to play them), all such files can only be opened and processed with web applications, since traditional desktop applications cannot be installed in Chrome OS.